blork
Thursday, October 9th, 2008
Don't you hate excuses? They're so pointless.
...so I'm not going to make any. Problem solved!
(Hopefully there are only like a dozen people who are actually checking this site to see if I'm done Bunny Quest. For you dozen people who are actually reading this: The new ETA is "it'll be done when it's done". Mmk? Mmk.)
lolwut
Monday, June 16th, 2008
Me: ...
You: So.. what the hell?
Me: ...Hmm?
You: Umm.. Bunny Quest? Where? When?????
Me: Oh yeah.. that'll be done in like a month or two.
You: WHAT THE HELL???? >:-(
Me: But.. there will be a little intro movie to it earlier, though.
You: Yeah, whatever. Like anyone cares.
Me: Well, I have my doubts that more than 10 people are even reading this.
You: So.. for the past few MONTHS.. what the hell have you been doing????
Me: Oh.. you know.. stuff.
You: Cool stuff?
Me: No.
You: And this is an excuse HOW?
Me: *runs away*
You: You didn't actually run away.. you just said "runs away".
Me: Yeah.. well.. yeah.
The end!
I hope this answered any questions.
Cue Lightning, Thunder, and Mad Laughter
Saturday, January 19th, 2008
For the last week or so, I've been doing some "totally intense" research into game development, beta testing, marketing, and other such fields, before I even start planning the details of my next game.
...Bunny Quest.
To be fair, I've been subconsciously "planning" Bunny Quest for over a year, occasionally jotting down notes or adding to my 50 page pile of ideas. But figuring out details of exactly how this large and complicated game will work shall take some time in itself.
Bunny Quest will be a "commercial" game, with a "free web version" of course. In many ways it will be droves fancier than anything I've created before. I've got some new graphical effects and programming functions to learn, and lots of game designing and research to do. I'm already seeing the game take shape in my head, and I'm excited about actually starting to work on it. Since work-load and debugging decreases exponentially the more clearly a game is planned, I'm not holding back on planning every detail of game mechanics.
What it is: Based roughly on my first platform game "Bunny VS World", Bunny Quest will be a "huge unique side-scrolling action adventure RPG" (not to over hype it, or anything). It will focus on the feeling of "adventure", and encourage player exploration. More details will be given when they are available.
Just thought I'd mention what I'm doing right now. :)
It's Worm Time
Thursday, January 3rd, 2008
Yeah, that's right.

Didn't I say I was making something completely different? Something about.. like.. doctors.. or something? But the world doesn't need doctors right now. No, the world needs worms. THE WORLD NEEDS WORMS.
Actually what happened was I was working on many different crazy plans (and stuff) at the same time without actually completing anything, so I thought "hey, why don't I just make a random little movie so at least something is done".. and instead it turned into one of my longest movies yet (7min). It was actually completed pretty quickly.. only a few days behind schedule, instead of weeks or months behind schedule.
Note: I'm sure there are some people who think that doctors are, in fact, "totally cooler" than worms, and were offended by my pro-worm propaganda. Maybe I'm one of those people. The truth is, the world needs worms and doctors. It's the circle of life, or whatever.
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